The diversion starts off with the sincerely good premise. A matrimony goes badly as well as Toki's (the redhead) father gets slain right after observant "I do." This causes Towa (the blonde), Toki's swap essence to take over as well as dispatch any of the leftover enemies. It's afterwards up to Toki as well as Towa to implement time sorcery as well as transport behind to forestall this disaster from function again.
The time roving concepts have been rsther than singular here, as Toki as well as Towa's souls come in their own bodies in the past, where dual of the same chairman can't live the same universe (as against to, say, Back to the Future). To have counts even some-more interesting, the essence of their father gets eliminated in to their house pet Drake, the drifting blue fire breathing beast which is regularly during their side.
The categorical complaint is which in reserve from Toki, the characters have been rsther than unlikable or usually solid unrelatable. Towa is equivocal psychotic, earnest to cut alternative characters' throats if they don't imitate to her way. Zack, the husband-to-be, is an comprehensive pervert, who doesn't merit to get tied together during all, let alone to the good lady identical to Toki. Her friends additionally have up the customary anime tropes of "rich as well as snobby aristocrat," "the overly hyper flat-chested immature friend," as well as "the nerdy lady with eyeglasses who creates up for her nerdy demeanour by carrying the largest breasts of any the singular in the group." Oh, did we discuss the vast volume of disruption air blower operate starting upon in this game?

Worst marriage day, ever
The droll thing about Time & Eternity is which for all the elements we wish to identical to about it, there is roughly an next to volume of things you'll dislike.
The graphics have been the singular of the most viewable standouts for Time & Eternity. The characters have been all hand-drawn, to illustrate they spur as such. That equates to transformation isn't starting to be smooth; it's rsther than divided as well as janky. This positively doesn't hurt the experience, nonetheless it will have for the little ungainly animations which appear to usually exist so players don't have to glance during the immobile portrait. During conversations, characters will beat their arms left as well as right, gesturing in so most assumed ways which it's equivocal ridiculous. we all assimilate what the developer was starting for, nonetheless it usually looks peculiar as well as out of place.
But for all the sincerely flattering impression art, the environments got the reduced finish of the stick. It wasn't until the 7th map we visited which we radically saw the little variation. They're flat, uninspired, as well as demeanour as if they were pulled without delay from the PSOne era. It's the shame, deliberation the rsther than vast cube of gameplay consists of upon foot around these environments.
Then we got the implausible volume of palette swaps. The diversion usually has the certain series of monsters as well as NPCs, nonetheless will reuse them ad nauseam by simply switching their tone scheme. One of the early beast types, the golem, will be utterly distinguished in grey, brown, pink, etc. They do enlarge in worry by carrying some-more illness as well as make-up some-more manly punches, nonetheless not even their attacks shift up. The grey golem you'll be fighting during spin 2 will lift off the same moves as the pinkish the singular during spin 7.
Something we radically enjoyed for the good half of the game, though, was the conflict system. It felt latest as well as refreshing. Battles have been regularly one-on-one, definition there have been no parties as well as there's never some-more than the singular rivalry in front of we during the time. Though mixed enemies could radically conflict you, we regularly dispatch of them the singular during the time. It's mostly real-time, as any symbol press will rught divided have Toki or Towa lift off any series of their signature moves, as well as there's positively the little plan in fighting battles up tighten or gripping during range.

One of the beginning bosses you'll encounter, who additionally happens to be the singular of the some-more irritating characters
What's more, Toki as well as Towa any have conflicting specialties. Toki is most improved during ranged quarrel with her rifle, whilst Towa is the most improved m?lange fighter. Keeping this in thoughts will concede we to show off your repairs depending upon who you're now personification as. However, in reserve from an object which creates it possible, we can't openly switch in in between Toki as well as Towa. Every time we benefit the level, the brave woman will change. While they both fool around identically, the actuality which the singular will have certain spells whilst the alternative won't can indeed disaster up any plan we competence have, generally when impending the trainer fight. The girls' dual apart skillsets desire for the capability to switch in in between them upon the fly.
Eventually, you'll additionally get the capability to authority Drake, vouchsafing we set up assorted bondage of attacks called Chemistry. These unbroken attacks will understanding increasing repairs if finished correctly. Also, enemies have been additionally dependent with assorted elements, all who have weaknesses to others. Being intelligent upon the terrain as well as meaningful which descent attacks yield this progress in energy is nonetheless an additional pass to success.
Toki as well as Towa will additionally get entrance to Time Magic. This 'clutch' ability allows we to spin behind time in the pinch, as well as return the probable inapplicable designation we competence have done in battle. This can't be used forever though, as we usually have 3 times to operate it prior to returning home to recharge. The series does go up depending upon either we confirm to enlarge the intensity by leveling.
There is additionally the rsther than diseased volume of fetch quests. Aside from the categorical storyline, design to pick up up as well as broach the series of equipment to assorted palette-swapped characters. When you're not fetching, you're murdering for the consequence of racking up the kill count, or murdering usually to pick up sufficient of the given item. What's worse, infrequently these equipment have distressing dump rates, so design to outlay the little peculiarity time murdering the same things over as well as over again.

One of the some-more overly desirous things about Time & Eternity is the randomness in events. This isn't to contend which the diversion is linear by any means, however, given the game's automechanic upon switching we from Toki to Towa at your convenience we level, adds rsther than of the non-static to any intensity conversations we can have with characters. Finishing query lines as Toki or Towa regularly yields the latest conversation, the singular formed upon their particular personality. What's more, personification as well as completing quests some-more as one, or anticipating special romancing locations, will shift any girl's affection, to illustrate inspiring the finish outcome of the game.
I do have to give acclamation to the game's leveling mechanics. The girls don't simply sense latest skills by leveling up; rather, their skills have been unbarred by the sincerely endless tree. Many of the branches have been identical for both girls, nonetheless any of them has certain singular branches which will apart their aforementioned skillsets. Toki will regularly have the little boons to firepower as well as long-range skills, whilst Towa will be the master of traffic lethal repairs up close. Unlocking the skills upon the tree won't accede to them right away. Instead, this usually grants entrance to these skills when the suitable spin is met.
The soundtrack is fantastic. You'd consider it'd be full of J-Pop or overly girly tunes, when it's radically utterly the opposite. The assorted themes have been familiar as well as infrequently grandiose. The conflict thesis is the singular of the most appropriate tunes in the game, which is good given you'll be conference it the lot. Towa's movement specifically. You can attend to both bellow.
I was unequivocally conflicted. My primary thoughts about the diversion were rsther than positive. It felt innovative, as well as the art style, whilst not as well-spoken as we would have preferred, was anime-like, loyal to the promise. However, surpassing by the latter half of the diversion proposed to exhibit the faults. The strenuous volume of palette swapping was the letdown, as well as the conflict complement got aged rsther than quickly. we competence be tempted to contend which JRPG fans will eat it up, nonetheless with Time & Eternity, I'm usually not sure. It's not the distressing game, as the little competence have we think, usually the singular with flaws which have been mostly tough to overlook. It positively won't interest to everyone. Tread carefully.
Via: Review: Time & Eternity, identical to the protagonist, suffers the box of separate personality
Review: Time & Eternity, like its protagonist, suffers a case of split personality
with Average Rating 5.3 / 7